Thoughts on FLOE

During this week, I have read two interesting readings regarding the Floe Inclusive Learning Design Handbook. It exists as a free Open Educational Resource (OER) that is designed to support the community consisting of people that need to creating adaptable and personalizable educational resources. People like instructors, Web developers, content creators, etc can utilize Floe Inclusive Learning Design as a tool to build a variety of learning preferences to serve the individual needs. In this handbook, I have discovered a couple of fascinating concepts, ideas, and issues and I will talk about 3 of them.

First of all, I think a very interesting idea is Design for Privacy.
Design for Privacy involves Establishing the authority of online individual privacy toward the controls of the users. It is an essential feature of comprehensive design. Several services platforms do not provide an adequate level of authority over the userā€™s privacy. Sometimes, even when a Platform explicitly calls its privacy policy, it is often exhibited in legalese or in another language that is complicated or uncertain. This prospect is a very different and new perspective to me, and it is also something important but always get Neglect by designers. Many people around me avoid using services like online shopping and online banking due to concern about the leak of their personal information. This is the situation that I can highly relate to. I prefer designs that allow me to make my own decisions. Users have the right to deny sharing their info, and they should be respected.

Secondly, an important idea is The Importance of Natural Language. Ensuring all the base content is accompanied by a natural language equivalent. It is one of the key principles behind providing transformable learning content. the text often acts as the lowest common denominator for learning material since text can easily be both visual and aural, and conversions between the two can be automated. Therefore Natural language content is immensely malleable and functional in many different contexts

The third important idea that I’m going to talk about is The 80/20 Principle. The 80/20 Principle (also known as theĀ Pareto principle rule, theĀ law of the vital few,Ā or theĀ principle of factor sparsity). This law applies to multiple fields like in economy, In sport, in computing, etc.

A scatterplot of needs of any given population, the distribution is like an exploding star. https://via.hypothes.is/https://handbook.floeproject.org/AskStrangersToHelp.html

To create a design that will be covering 80% of the dots (or needs), you will only be needing to cover 20% of the space. This sounds very reasonable and efficient. This law allows for quick wins and obeys manufacturing markets and mass production well.

https://images.app.goo.gl/h9m1gnMcA6X1hBhz7

After reading two readings, I have notices that there are two concepts that I have trouble understanding. The first one is the Metadata. I am still confused by the definition and property of metadata. The second one is the Creative Commons 2.5 Canada License. I am having trouble understanding this license is and the reason for all content in the Handbook is licensed under it.

Finally, I have the last question that is about the Issues and Controversies Considering Cognitive Needs. Can cognitive accessibility be examined accurately and affordably? Is it necessary to test it?

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